Again, the year is almost over. It's the time when we sit down and reflect on all the progress we made, and all the difficulties we faced. AM2R had some steady progress, and even if it's not as much as I expected, the game is a bit closer to be finished.
A year ago, by this time, the second demo was released. This year, despite some rough times, there was progress in the overall engine, a lot of small bugs and some performance issues were taken care of. XInput support was added, and the game can be played with full XBox360 gamepad support now.
Area 3, and the cave sections before Area 4 are almost ready to be played in a new demo.
Besides a yearly retrospective, I always talk about what the new year will bring. In the following month I'll be moving to a new home. I'll have my space to assemble a small studio, and dedicate more time to all my personal projects. These last few months I spent a couple hours a day fixing and remodeling an old house, and working on AM2R with actual physical exhaustion is pretty hard.
Luckily that phase is almost over, and my free time will be dedicated to the project again, besides family life of course.
In other news, I recently bought Game Maker Studio Pro. This doesn't mean that the game will be immediately ported to Studio (allowing a Mac port right away), but it can be after the initial release. There's many more changes to be taken care of, compared to the last migration. It was also a reasonable investment for future projects, whatever those might be.
As always, thanks for the support. I hope you had a great Christmas celebration, and that all your projects and wishes come true for this year.